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ActionScript for Flash MX Pocket Reference: Quick Reference by Colin Moock

By Colin Moock

Flash MX builders who want quick on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be definitely the right resolution. This concise and easy-to-use reference is the moveable spouse to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive advisor by way of Colin Moock. thoroughly up to date, together with tools and houses additional within the most modern Flash participant, it's the imperative quickly reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents a whole precis of ActionScript, Flash MX's object-oriented programming language, masking the middle items' and sessions' tools and homes. additionally lined are ActionScript's international homes, international capabilities, operators, statements, key words, and directives. This compact booklet additionally comprises a good precis of ActionScript syntax and most sensible practices, protecting datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it deals a brief orientation to the most typical Flash parts and operations together with motion picture Clips, loading and drawing pix, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders far and wide. via delivering a wealth of significant info in a concise, well-organized structure, those convenient books carry simply what you must entire the duty to hand. while you might have reached a sticking aspect and want to get to the reply speedy, the hot ActionScript for Flash MX Pocket Reference is the booklet you will need within sight.

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Additional resources for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

Sample text

In the Property inspector, for Instance Name, supply a legal identifier for the text field. An Instance Name cannot be specified until Type is set, as described in Step 4. "; The set of HTML tags supported by Flash 5 text fields includes , , , (with FACE, SIZE, and COLOR attributes),

,
, and . Flash 6 adds support for

  • Working with Text | 49 and (with LEFTMARGIN, RIGHTMARGIN, BLOCKINDENT, INDENT, LEADING, and TABSTOPS attributes corresponding to the TextFormat class’s properties of the same names).

    _visible = true; } 7. Select Control ➝ Test Movie. Click the movie to make sure it has keyboard focus, then press and hold any key. Each time you depress a key, the rectangle movie clip disappears. Each time you release the depressed key, rectangle reappears. NOTE Generally, event handler properties and event listeners are preferred over onClipEvent( ) and on( ) handlers because they promote the separation of code from the visual elements of a movie. The following summarizes the scope of statements in the various types of event handlers.

    Var externalVars = new LoadVars(); // Assign an onLoad() callback to tell us // that the variable has arrived. Do this // before invoking load()! onLoad = function () { // When the variable arrives, display it in our // text field. Notice that the loaded msg1 variable // is accessible as a property of the externalVars // instance (this). msg1; } // Now load the text file from the specified URL. sendAndLoad( ) method. send( ) method. To load variables in Flash 5 (which did not support the LoadVars class), use the loadVariables( ) global function.

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