By Masaru Sugano, Yasuyuki Nakajima, Hiromasa Yanagihara, Akio Yoneyama (auth.), Kiyoharu Aizawa, Yuichi Nakamura, Shin’ichi Satoh (eds.)
Welcome to the court cases of the fifth Paci?c Rim convention on Multimedia (PCM 2004) held in Tokyo Waterfront urban, Japan, November 30–December three, 2004. Following the good fortune of the previous meetings, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM introduced jointly the researchers, builders, practitioners, and educators within the ?eld of multimedia. Theoretical breakthroughs and useful structures have been provided at this convention, because of the help of the IEEE Circuits and platforms Society, IEEE sector 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresentations,posters,demos,andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a number of submissions, we approved purely ninety four oral displays and 176 poster shows. Seven distinctive classes have been additionally prepared by means of world-leading researchers. We kindly recognize the nice aid supplied within the reviewing of submissions by way of this system committee participants, in addition to the extra reviewers who generously gave their time. the numerous worthwhile reviews supplied by way of the reviewing method should have been very worthwhile for the authors’ paintings. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We enormously get pleasure from the help of our powerful organizing committee chairs and advisory chairs. one of the chairs, distinctive thank you visit Dr. Ichiro Ide and Dr. Takeshi Naemura who easily dealt with e-book of the complaints with Springer. Dr. Kazuya Kodama did a superb activity as our internet master.
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Additional info for Advances in Multimedia Information Processing - PCM 2004: 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30 - December 3, 2004. Proceedings, Part II
200 Lei Deng, Wen Gao, Ming-Zeng Hu, Zhen-Zhou Ji Fast Fractal Image Encoder Using Non-overlapped Block Classiﬁcation and Simpliﬁed Isometry Testing Scheme . . . . . . . . . . . . . . . 264/AVC Standard . . 215 Chih-Hung Li, Chung-Neng Wang, Tihao Chiang Temporal Error Concealment with Block Boundary Smoothing . . . . . 224 Woong Il Choi, Byeungwoo Jeon Spatio-temporally Adaptive Regularization for Enhancement of Motion Compensated Wavelet Coded Video .
457 Heesun Kim A Method of Digital Camera Work Focused on Players and a Ball (– Toward Automatic Contents Production System of Commentary Soccer Video by Digital Shooting –) . . . . . . . . . . 466 Masahito Kumano, Yasuo Ariki, Kiyoshi Tsukada Real-Time Rendering of Watercolor Eﬀects for Virtual Environments . . 474 Su Ian Eugene Lei, Chun-Fa Chang XXXIV Table of Contents, Part III Haptic Interaction in Realistic Multimedia Broadcasting . . . . . . . . 482 Jongeun Cha, Jeha Ryu, Seungjun Kim, Seongeun Eom, Byungha Ahn Object-Based Stereoscopic Conversion of MPEG-4 Encoded Data .
In this paper, we propose a generic summarization algorithm for eﬃciently browsing MPEG video. This algorithm analyzes the semantically important lowand mid-level features on compressed domain, automatically summarizes MPEG1/-2 video at a low computational cost, and generates video skims or highlights. Video skim is a shortened version of an original while maintaining its context. Highlight, on the other hand, is an aggregation of important or exciting events obtained from TV sports programs. This useful technology can be applied to professional as well as consumer video applications.