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Dark Sun, Asticilian Gambit Dsq3 Game Adventure (Advanced by Anthony Pryor

By Anthony Pryor

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Extra info for Dark Sun, Asticilian Gambit Dsq3 Game Adventure (Advanced Dungeons & Dragons, 2nd Edition)

Sample text

First of all, it is triple locked, end there is a -3 penalty to any open locks rolls for all three because of their masterful construction. The keys have been sent separately to Lalali-Puy for security purposes. Once the locks have been opened, there is a magical shock trap on the coffer, which will inflict 6d10 dice of electrical damage on anyone other then Lalali-Puy who attempts to open the coffer and 3d10 points to anyone within ten feet (save versus paralyzation for half damage). If, after all this, the PCs still want to open the coffer, they will be disappointed to find an exceedingly ordinary necklace inside.

Quarter is neither asked nor given. Role-playing in such a merciless melee is minimal at best. Statistics. The various raiders and caravan defenders are given here. The PCs will fight their nearest enemies, then go on to the next. Human Raiders and Human Guards: AL N; AC 10; MV 12; HD 4d10; hp 26; THAC0 17; #AT 1; Dmg 1d6; SZ M; ML 12; XP 15 Elven Raiders: AL CN; AC 10; MV 12; HD 5d10; hp 34; THAC0 16; #AT 1; Dmg 1d6; SD Surprise foes; SZ M; ML 13; XP 35 Thri-kreen Raider: AL N; AC 5; MV 18; HD 6+3; hp 25; THAC0 13; #AT 5; Dmg 1d4/1d4/1d4/1d4/1d4+1; SA Paralyzation; SD Dodge missiles; SZ L; ML 17; XP 1,400 Semponius of Asticles, leader.

The various raiders and caravan defenders are given here. The PCs will fight their nearest enemies, then go on to the next. Human Raiders and Human Guards: AL N; AC 10; MV 12; HD 4d10; hp 26; THAC0 17; #AT 1; Dmg 1d6; SZ M; ML 12; XP 15 Elven Raiders: AL CN; AC 10; MV 12; HD 5d10; hp 34; THAC0 16; #AT 1; Dmg 1d6; SD Surprise foes; SZ M; ML 13; XP 35 Thri-kreen Raider: AL N; AC 5; MV 18; HD 6+3; hp 25; THAC0 13; #AT 5; Dmg 1d4/1d4/1d4/1d4/1d4+1; SA Paralyzation; SD Dodge missiles; SZ L; ML 17; XP 1,400 Semponius of Asticles, leader.

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