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Nowhere Man by Aleksandar Hemon

By Aleksandar Hemon

A local of Sarajevo, the place he spends his formative years attempting to develop into Bosnia’s solution to John Lennon, Jozef Pronek involves the us in 1992—just in time to monitor conflict escape in his kingdom, yet too early to be a real refugee. certainly, Jozef’s standard resolution to inquiries approximately his origins and ethnicity is, “I am complicated.”

And so he proves to be—not simply to himself, yet to the revolving sequence of shadowy yet insightful narrators who chart his growth from Sarajevo to Chicago; from a hilarious stumble upon with the 1st President Bush to a a little extra grave one with a seriously armed Serb whom he has been employed to serve with courtroom papers. relocating, disquieting, and exhilarating in its virtuosity, Nowhere Man is the kaleidoscopic portrait of a magnetic younger guy stranded in the United States by way of the struggle in Bosnia.

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Nowhere Man

A local of Sarajevo, the place he spends his formative years attempting to turn into Bosnia’s resolution to John Lennon, Jozef Pronek involves the USA in 1992—just in time to monitor warfare get away in his nation, yet too early to be a real refugee. certainly, Jozef’s normal solution to inquiries approximately his origins and ethnicity is, “I am complex.

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Additional resources for Nowhere Man

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First of all, it is triple locked, end there is a -3 penalty to any open locks rolls for all three because of their masterful construction. The keys have been sent separately to Lalali-Puy for security purposes. Once the locks have been opened, there is a magical shock trap on the coffer, which will inflict 6d10 dice of electrical damage on anyone other then Lalali-Puy who attempts to open the coffer and 3d10 points to anyone within ten feet (save versus paralyzation for half damage). If, after all this, the PCs still want to open the coffer, they will be disappointed to find an exceedingly ordinary necklace inside.

Quarter is neither asked nor given. Role-playing in such a merciless melee is minimal at best. Statistics. The various raiders and caravan defenders are given here. The PCs will fight their nearest enemies, then go on to the next. Human Raiders and Human Guards: AL N; AC 10; MV 12; HD 4d10; hp 26; THAC0 17; #AT 1; Dmg 1d6; SZ M; ML 12; XP 15 Elven Raiders: AL CN; AC 10; MV 12; HD 5d10; hp 34; THAC0 16; #AT 1; Dmg 1d6; SD Surprise foes; SZ M; ML 13; XP 35 Thri-kreen Raider: AL N; AC 5; MV 18; HD 6+3; hp 25; THAC0 13; #AT 5; Dmg 1d4/1d4/1d4/1d4/1d4+1; SA Paralyzation; SD Dodge missiles; SZ L; ML 17; XP 1,400 Semponius of Asticles, leader.

The various raiders and caravan defenders are given here. The PCs will fight their nearest enemies, then go on to the next. Human Raiders and Human Guards: AL N; AC 10; MV 12; HD 4d10; hp 26; THAC0 17; #AT 1; Dmg 1d6; SZ M; ML 12; XP 15 Elven Raiders: AL CN; AC 10; MV 12; HD 5d10; hp 34; THAC0 16; #AT 1; Dmg 1d6; SD Surprise foes; SZ M; ML 13; XP 35 Thri-kreen Raider: AL N; AC 5; MV 18; HD 6+3; hp 25; THAC0 13; #AT 5; Dmg 1d4/1d4/1d4/1d4/1d4+1; SA Paralyzation; SD Dodge missiles; SZ L; ML 17; XP 1,400 Semponius of Asticles, leader.

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